Contents
- 1 Summary
- 2 Powers and Stats
- 3 Notable Matchups
- 4 Discussions
Summary[]
The Player is the main protagonist in Right 2 Fight. They appear in all story and substory related cutscenes.
The Player's appearance is based on your current avatar on Roblox.
Powers and Stats[]
Tier: At least 9-B
Name: Varies
Origin: Right 2 Fight
Gender: Varies
Age: Unknown
Classification: Human, Street Fighter
Powers and Abilities:
- Superhuman Physical Characteristics
- Martial Arts (Capable of using 3 fighting styles)
- Weapon Mastery (Can utilize any weapon effectively)
- Immortality (Type 4, Can be instantly resurrected while using Azure Dragon Spirt)
- Regeneration (Mid-Low; Via White Tiger Spirit, can regenerate from gunshot wounds)
- Extrasensory Perception (Shown here, The Player can see guns being pointed at them)
- Statistics Amplification (Able to increase their speed with Wind God Mastery)
- Limited Invulnerability (Gains 3 seconds of invulnerability if they land a Perfect Block)
- Damage Boost (With Fighting Spirit, Last Ditch Effort and Destroyer's Secret)
- Acrobatics (Via Guru Safety Roll)
- Attack Reflection (Can parry attacks with Guru Parry)
- Transformation (Via Time For Resolve, Time For Godspeed and Time For Destruction)
- Status Effect Inducement (Can stun enemies for 3 seconds with Guru Parry)
- Healing (With various recovery items)
Attack Potency: At least Wall level (Can knock down a metal door, which requires this much energy), far higher (Time For Destruction increases The Players power by 2 times)
Speed: At least Supersonic (Can casually avoid gunfire from a Ak-47), Hypersonic attack speed (Time For Godspeed increases the users attack speed by 3 times)
Lifting Strength: Class 1 (Can casually swing around a person, capable of snapping necks)
Striking Strength: At least Street level+ (Can defeat dozens of people at once, capable of beating people to death by slamming there head against a wall, able to send people flying with a single punch), far higher With Time For Destruction
Durability: At least Wall level (Comparable to there Attack Potency, can tank getting hit with a RPG-7)
Stamina: Superhuman (Can fight dozens of enemies with no sign of tiring)
Range: Standard Melee Range to Extended Melee Range , Tens of Meters with various equipment
Standard Equipment: For a full list of The Players equipment and recovery items, see here.
Intelligence: Unknown
Weaknesses: The Player has a limited number of recovery items that they can use.
Notable Attacks/Techniques:
Fisticuffs
Frenzy
Brute
Fisticuffs is a balanced style that fares well in all situations and can be used to fight anyone. It has a balance between speed and power and is mainly based on the Dragon and Brawler styles from the Yakuza series and Yakuza 0/Kiwami 1 respectively.
- Grab: The Player can grab an enemy.
- Knockdown Grab: The Player can grabs an enemy off the floor.
- Quickstep: The Player can avoids in a direction.
- Guard: The Player can defend against attacks.
- Black Tortoise Spirit: Successfully blocking attacks while Guarding.
- Re-Guard: The Player can put their Guard back up after an enemy breaks through it.
- Perfect Guard: The Player can Guard against an attack right before it hits them to become invulnerable to all sources of damage for 3 seconds.
- Guru Safety Roll: Performs an evasive roll after a Quickstep.
- Grab Pummel: Performs a quick jab to deal chip damage without losing the grasp of there target. Can be done multiple times in succession.
- Resolute Counter: Performs a counter-attack when an enemy hits The Player.
- Rising Tornado: When recovering from getting knocked down, The Player performs a spin attack to knock out everyone around them.
- Dropkick: The Player jumps and kicks forward, knocking down most enemies and ignoring guards.
- Dragon God Defense: Guard against Blade and Bullet attacks while Guarding.
- Azure Dragon Spirit: The Player can survive a single lethal blow and recover 25% of their Health.
- Guru Knockback: A backhand slap. Pierces Blocks and Hyperarmor, interrupts enemy attacks and gives a few frames of invincibility.
- Double Finishing Blow: The Player performs a second finishing blow after the first one.
- Finishing Hold: A dynamic grab executed after a finishing blow. Variation depends on the amount of Rush Combos executed before the throw.
- Guru Parry: The Player dodges the enemy’s attack then moves to their side, driving their knee into the enemy’s gut at the same time as striking them with an axe attack. Stuns the enemy for 3 seconds.
- Time for Resolve: Passively drain's stamina while active, will stay active until The Player is fully exhausted. No actions can be used while active. Obtains immunity to flinching and knockdowns, excluding counters from bosses and special moves.
Frenzy is one of the 3 main fighting styles players can use in Right 2 Fight. This style utilizes fast, light kicks. Its gameplay is mainly based on the Rush style from Yakuza 0/Kiwami 1, and its animations are based on Taekwondo.
- Wind God Mastery: Increases The Players speed and evasion distance.
- Regain Footing: Recover from being knocked down faster.
- Fighting Spirit: The Player deals 34% more damage if they have not taken direct damage. Indicated by an orange glow on The Players head.
- Damage Weaving: Rally out of a damaged state by weaving.
- Extra Quickstep Distance: Increases quickstep distance.
- Last Ditch Effort: Deal 25% more damage while at critical health.
- White Tiger Spirit: Taunting at downed or stunned enemies will increase The Player's health when taunting enemies.
- Time for Godspeed: Passively drain's stamina while active, will last until stamina is fully exhausted. The Players gain 3x attack speed for all attacks and gain the ability to quickstep and cancel any move.
Brute is one of the 3 main fighting styles players can use in Right 2 Fight. This style utilizes slow, heavy attacks, and is mainly based on the Beast style from Yakuza 0/Kiwami 1.
- Bear Hug: The Player hugs there opponent then snaps there back.
- Yellow Dragon Spirit: The Player heals 10% of there health each attack they use.
- Mighty Grab: Allows The Player grab bigger enemies.
- Time for Destruction: Passively drain's stamina while active, will last until stamina is fully exhausted. Gains double damage using any fighting style.
Notable Matchups[]
Victories:
Losses:
Inconclusive: