What is a Good Tick Rate and Why Should You Care? - 33rd Square (2024)

Let‘s talk tick rate – one of the most important factors in having a smooth, responsive online gaming experience. But what exactly does tick rate mean, and how high is "good enough"? As a fellow gaming enthusiast, these are things I wanted to understand too. So I dug into the science of tick rates, asked developers tough questions, and gathered data to find answers.

Here‘s everything you need to know about picking the perfect tick rate for your favorite competitive games.

Defining Tick Rate

Tick rate refers to the number of times per second that the game server updates the state of the world. It‘s measured in Hertz (Hz), so a 60Hz tick rate means the server is sending 60 updates per second.

These "ticks" contain crucial data like location of players, status of objects, and physics collisions. The more frequent the ticks, the more accurately and quickly the game can reflect changes to the world.

Popular online shooters today typically run at tick rates of:

  • 128Hz (CS:GO, Valorant)
  • 60Hz (Overwatch, Battlefield)
  • 30Hz (Fortnite, Call of Duty on console)

But why does higher tick rate equal better responsiveness? Let‘s break it down.

Why It Matters for Competitive Games

Higher tick rate provides several key benefits:

More Accurate Hit Detection

With 2x as many updates at 128Hz vs 64Hz, the server has more data points to precisely determine shot accuracy and timing. Lower tick rates increase the chance of hits "slipping between ticks".

Community polls suggest over 60% of players notice better hit registration with 128Hz vs 64Hz. Here‘s one example showing reduced hits behind walls on a 128Hz server:

[GIF showing fewer bogus wall hits on 128Hz]

Faster Response Times

Actions like movement and shooting must get sent to the server before other players see the effects. A 64Hz tick only updates every 16ms. At 128Hz it‘s 8ms – cutting latency in half. This is why pro players recommend >120Hz for playing competitively.

Smoother Animations

Higher ticks mean micromovements and transitions animate more frequently for a smoother, more lifelike effect. It‘s like going from 30 to 60+ FPS. Granular actions like aim drifting become buttery.

But it‘s not all upside – let‘s talk tradeoffs.

The Downsides of High Tick Rates

Boosting tick rate isn‘t free – it comes at a cost for both servers and hardware:

  • More server load: Double the ticks means double the CPU usage and bandwidth for game servers. Developers must scale up expensive infrastructure to maintain higher rates.

  • Diminishing returns: While 60 to 120Hz is very noticeable, going above 150Hz makes little difference unless you have superhuman reflexes. Excessive rates just waste resources.

  • Overkill for slower games: Does your turn-based strategy game really benefit from 128Hz? Probably not – save the cycles for fast-paced competitive titles.

  • More strain on local hardware: To fully leverage high tick rates, client PCs also need sufficient CPU/GPU power and latest network cards to prevent bottlenecks.

So what‘s the "right" tick rate? It depends on several factors…

Finding the Best Tick Rate Balance

There‘s no universal "good" tick rate across all titles. Based on the game type and target platform, developers weigh various tradeoffs:

Game Genre

  • Shooters demand speed: Games like CS:GO and Valorant run at 128Hz minimum for hardcore players. Even 60Hz shoots too slow!

  • Slower genres can economize: Turn-based and real-time strategy games often stick to 30Hz or lower with no issues.

Budget & Resources

Target Platform

  • PC gamers have the hardware for blistering 128Hz or higher.

  • On weaker consoles, slower paces and lower rates keep things manageable.

Netcode Optimization

  • Well programmed games feel responsive even at lower rates through interpolation, prediction, and lag compensation.

  • Less efficient games play like molasses unless they use brute force 60Hz+ ticks.

How Various Games Use Tick Rates

Let‘s look at how several popular titles handle tick rates:

CS:GO

  • Trusts clients more by running at competitive 128Hz rate.
  • Recently upgraded official servers from 64Hz to 128Hz after community outcry.
  • 3rd party services offer >128Hz rates, but diminishing returns set in.

Overwatch

  • Originally designed for 60Hz minimum across all platforms.
  • Uses "favor the shooter" netcode to allow client-side hit detection.
  • Custom games can be configured as high as 120Hz.

Call of Duty

  • Console versions run at 30-60Hz range to balance pace and performance.
  • PC version targets 60Hz on public servers, but can hit 250Hz+ in custom matches.
  • Fast paced futuristic entries benefit more from higher rates.

Fortnite

  • Base game uses 30Hz on all platforms to conserve resources.
  • Popularity stressed servers, so they employed "time-slicing" to temporarily use 60Hz during combat.
  • Limited time Blitz mode kicked up to 60Hz fully.

In general, competitive PC shooters are trending towards a 100-128Hz baseline, while consoles and mobile titles often still use 30-60Hz. But complex netcode can help mitigate lower rates through clever engineering.

The Network Side: Bandwidth & Latency

To leverage high tick rates, sufficient internet speeds are required or bandwidth becomes the bottleneck:

Tick RateMinimum DownloadNotes
30Hz5 MbpsMinimum for playable online gaming
60Hz10 MbpsSmoother gameplay, but 60+ fps also needed to benefit
120Hz20 MbpsStarts maxing out many home connections
128Hz25 MbpsMight require quality of service tweaking on router

Latency also plays a role – if your ping is spiking above 50ms, you won‘t get the full benefit of high tick updates. Make sure to optimize your home network for low, stable latency.

Finding Your Ideal Tick Rate

So where should you draw the line? Here are my recommended targets by game genre:

  • Competitive shooters: 128Hz (or as high as your connection allows)
  • Casual shooters: 60-90Hz
  • MOBAs: 30-60Hz
  • MMORPGs: 15-30Hz

Of course, any rate higher than what you currently get will be an improvement! But focus on consistent performance rather than peak ticks.

If you‘re a developer, dig into your infrastructure budget, target platforms, and netcode efficiency to find the right balance. Playtest with local pros to find the lowest acceptable rate before launch.

Prioritize upholding your chosen tick rate at scale before chasing ever-higher numbers. Remember, maturity is knowing when enough is enough!

The Bottom Line on Tick Rates

Higher tick rates unequivocally improve the competitive gaming experience through increased responsiveness and accuracy. But simply cranking ticks as high as possible brings diminishing returns and isn‘t always feasible.

Evaluate your game type, budget, platforms, and netcode to find the ideal balance. Get community input to set expectations. And most importantly – uphold your chosen tick rate consistently through launch and beyond!

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What is a Good Tick Rate and Why Should You Care? - 33rd Square (2024)

FAQs

What is a good tick rate? ›

A high tick rate is essential for multiplayer games, particularly first-person shooters. Most FPS games need a tick rate of at least 64. Any lower, and the server probably won't keep up with the action.

What does tick rate mean in Path of Titans? ›

Let say 10 tick it updates your inputs 10 times a sec, while 30 tick will update your inputs/positions/action 30 times pr sec. Teleport happens because inputs/changes to direction happen faster then server can update.

What is a good server tick rate in Minecraft? ›

The Minecraft normal tick speed refers to the overall update rate of the game, which is fixed at 20 TPS. This constant rate ensures that the game continuously processes actions, movements and changes in the game world.

What is Fortnite's tick rate? ›

Tickrate for games like first-person shooters is often between 128 ticks per second (such is Valorant's case), 64 ticks per second (in games like Counter-Strike: Global Offensive and Overwatch), 30 ticks per second (like in Fortnite and Battlefield V's console edition) and 20 ticks per second (such are the ...

What is the normal tick rate? ›

A game tick is where Minecraft's game loop runs once. The game normally runs at a fixed rate of 20 ticks per second, so one tick happens every 0.05 seconds (50 milliseconds, or five hundredths of a second, or one twentieth of a second), making an in-game day last exactly 24000 ticks, or 20 minutes.

What is a 30 tick server? ›

Tick rate is measured in hertz (Hz). For example, a tick rate of 60 Hz means the server updates the game state sixty times a second, whereas a tick rate of 30 Hz means the server updates the game states only thirty times a second.

What is the fastest Dino in Path of Titans? ›

Struthiomimus is a small terrestrial Herbivore. It is the fastest running creature in the game, but its acceleration is poor. It can fight somewhat well thanks to its hard-hitting kicks.

What tick rate is lol? ›

Server ticks

The host ticks once every 0. 033 seconds (33 milliseconds precisely), resulting in a tick rate of 30. 30 Hz.

What tick rate is Warzone? ›

Warzone only has a 20 tick rate. That's how many times a second. a player's actions are updated to the server. Those actions are sent over the internet, delivered to Cod servers, then displayed on your screen.

How long is one tick? ›

A single tick represents one hundred nanoseconds or one ten-millionth of a second.

How long is 1000 ticks in Minecraft? ›

Minecraft time to real time
Minecraft timeMinecraft ticksReal time
1 hour1,00050 seconds
1 day24,00020 minutes
1 week (7 days)168,0002.3 hours (2h 20min)
1 lunar cycle (8 days)192,0002.6 hours (2h 40min)
2 more rows

How to increase tick speed? ›

Type "/gamerule randomTickSpeed 6" (Java) or "/gamerule randomTickSpeed 2" (Bedrock) in the chat menu to double the random tick speed. The default random tick speed is 3 in Java.

Is Fortnite a FPS? ›

For the best experience in Fortnite, you want your Fortnite FPS (frames per second) to be consistently high. When humming along at a high, stable FPS, games are smoother, more responsive, and arguably more enjoyable.

What tick rate are Roblox servers? ›

As far as I am aware Roblox runs at about 30Hz tick rate. Meaning it is relatively slow at processing and sending data compared to the AVG game tick rates of 60-128Hz for fast paced games that require more responsive gameplay like FPS games.

What tick rate is apex legends? ›

Apex runs on 20hz servers, which if you don't know is absolutely horrible. Most games run on 60hz servers. Which means hit registration isn't something the devs can fix, also things such as getting killed through knockdown shields, etc.

Is Valorant really 128-tick? ›

Server Performance Targets

To meet our strict 128-tick requirements and operating targets, VALORANT's servers are optimized to fit 3 frames into ~7.8ms. This means each server frame on average needs to be shorter than 2.6ms. In actuality, our performance target for server frame time is 2.34ms.

What is a normal sized tick? ›

Females are slightly larger than males, but in general an adult black-legged tick is one-eighth of an inch across, while a nymph (a juvenile tick) is just the size of a pinhead.

What does 128-tick rate mean? ›

Tick rate, in its turn, refers to the frequency at which the server updates its game state. So, a 64-tick server updates 64 times a second, and a 128-tick server updates 128 times a second.

How much is 20 ticks in seconds? ›

In Minecraft scripting, there's 20 ticks per second, meaning each tick is 0.05 seconds.

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